They have now obfuscated the true cost of these by introducing a new in-game currency called Gems. Previously, heroes could be bought with either gold or money, and most skins and mounts could be bought with real money (save for master skins, which were bought via gold). Hero level XP requirements have also been tuned to support this, making leveling more frequent and feel “more meaningful.” Player progression is now “unlimited” in the sense that your account level no longer caps at level 40, and instead is the sum of the levels of all of your unlocked heroes.
There are two primary and significant changes coming in Heroes 2.0: an updated progression system and new loot and customization options. Or at least that’s what they are claiming.
This next update, though, is planned to be their biggest yet. Heroes of the Storm is officially receiving its first truly major update: Heroes 2.0. Since launch, Blizzard has done a tremendous job keeping the game constantly updated with new heroes, new maps, and frequent balance updates. But these changes are far from what the game really needs. Blizzard recently announced a huge update coming to Heroes of the Storm, which they are branding as Heroes 2.0.